Let's also explore the balance between noise and render time. Make the Diffuse color of the material RGB (200, 200, 200).Ģ.3. Go to the Material Editor and put the default VRayMtl in one of the slots (it shows up as being used in the 'Environment' in the Material/Maps browser).
In this case, you can make the override material brighter. Once the materials are applied to the scene, it will brighten it up considerably.Ģ.2. However, this will make the directly lit areas of the image, like the patch of sunlight, too bright, while indirectly lit regions will remain relatively dark. One is to increase the power of the lights. Since the scene looks too dark, let's brighten it a bit.